Project Description
Reading Time: 3 minutesCouncil on Economic Education
Gen I Revoluition game
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Situation
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CEE needed a more effective approach to teaching personal finance and economics topics to high school students. The issues were:
The traditional curriculum was not flexible enough to accommodate class schedules.
Teachers presenting the concepts may have little personal finance education themselves.
Finance concepts were abstract and difficult for students to grasp.
Solution
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Digitec transformed the entire curriculum into a multi-player strategy game played in the classroom:
Teacher portal, where faculty can choose the missions to include, based on their schedules and priorities as well as setup teams and review completion reports.
Team-based gameplay, where students complete missions together, learning from one another.
Mission-based, where teams work to solve missions by exploring the Gen I revolution world, collecting advice and finding clues to solve real-world financial issues.
Results
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Over 1 million missions have been played by over 500,000 players across the U.S. CEE conducted a study comparing the results from students taking the curriculum and those playing the game. Results show statistically significant increases in attitude, knowledge and a higher confidence among students who played the game.
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