Corporations and not-for-profits have long struggled with how to effectively train their employees while showing a solid return on investment (ROI). The rising costs associated with instructor-led training have added to the dilemma. Imagine that you need to train 500 employees a year. You need to pay your trainers’ travel expenses, their salary, and administrative costs associated with training guides and materials. And then there are the productivity costs related to taking employees away from their jobs. It all adds up to a lot of time and money.
And how effective is your training, really?
In this guide we highlight:
- Game-based learning for today’s workforce
- The Next Gen Learner and why they require immersive learning
- What the future of game-based learning looks like
- How other organizations are using game-based learning to engage their learners